Dehla Pakadदहला पकड
Dehla Pakad means catch the tens. Four players in two teams play thirteen tricks, but only the four tens matter: take three of them and your team wins the hand, take all four and it is a kot.
- 4 players in pairs
- About 15 minutes
- Card games
How to play Dehla Pakad
Players and cards
Dehla Pakad is for four players in two fixed teams, partners sitting opposite. It uses a standard 52-card pack with no jokers. Aces are high, then king, queen, jack, ten and down to two.
Only the four tens count. Winning tricks matters only because the tricks carry the tens, and to settle a hand when the tens are shared.
The deal and the trump
The dealer gives everyone five cards. Nobody chooses trumps: the player on the dealer's left draws one card at random from their own five, without looking, and turns it face up for everyone to see. Its suit is trumps for the whole hand.
The drawn card goes back into that player's hand and is played like any other card. Then the dealer deals four more cards to everyone, and four more again, so each player has thirteen.
Playing the tricks
The player on the dealer's left leads the first trick. Everyone in turn plays one card, going to the left, and the winner of each trick leads the next.
- Follow suit: if you have a card of the suit led, you must play one.
- If you cannot follow suit, play any card you like. You never have to trump.
- The highest trump in a trick wins it. With no trump in it, the highest card of the suit led wins.
Each trick is taken straight away by the team that won it, with any tens inside.
Winning a hand
When all thirteen tricks are played, each team counts its tens.
- Three or four tens: that team wins the hand.
- Two tens each: the team with more tricks wins. Thirteen tricks cannot split evenly, so seven or more decides it.
- All four tens is a kot. All four tens and all thirteen tricks is a double kot.
The match goes to the first team to win five hands. You can choose three or seven instead. Kots are counted separately on the score slip.
Who deals next
The losing team deals the next hand. If the dealer's team lost, the same player deals again; if the dealer's team won, the deal passes to the player on the dealer's left, who is on the losing team.
After a kot, the deal goes instead to the partner of the player who would have dealt. A double kot cancels that push.
Where these rules come from
Dehla Pakad belongs to the family of tens games known in India as Mendikot or Dehla Pakad. The default rules here are the ones written down from players in Sarlahi, in Nepal's Terai-Madhesh, by Ganesh Gautam and Raju Kumar Yadav (Pulchowk Campus) in their 2026 study of the game, which they call Dahal Jeet:
- Deal in batches of five, four and four, with the trump drawn blind from the first player's own five cards and shown to everyone.
- No obligation to trump, and every trick taken at once.
- Three tens win; two each is decided on tricks; kot and double kot.
- The losing team deals, a kot pushes the deal to the loser's partner, and a double kot cancels the push.
The two options come from the wider family as Pagat (John McLeod) describes it. Trump by the first card off-suit is the cut hukum way of Mendikot. Taking tricks two in a row is how Pagat's Dehla Pakad works. The players in Sarlahi keep a running tally with no end, so the match length is this table's choice.
Scoring
- A hand is won with three or four tens, or with two tens and seven or more tricks.
- Each hand won counts one towards the match. The first team to the target (five hands unless you choose otherwise) wins.
- All four tens is a kot, and all four tens with all thirteen tricks is a double kot. They are counted separately, and a kot changes who deals next.
Rules at this table
Trump: first card off-suit
Nobody draws a trump. The hand starts with no trumps, and the first player who cannot follow suit makes trumps with the card they play. That card already counts as a trump in that trick, so it usually wins it. This is the cut hukum way of playing Mendikot.
Taking tricks: two in a row
Tricks are not taken straight away. They stay in a pile in the middle until one player wins two tricks in a row, and then that player's team takes the whole pile, tens and all. Whoever wins the last trick takes whatever is left in the middle.
Length of the match
First team to three, five or seven hands.
House rules this table does not use
Some groups let a player choose trumps, play with a closed trump card laid face down (band hukum), or score a whitewash for winning every trick. This table keeps to the rules above.
Tips
- A ten is safest on a trick your partner is already sure to win. Throwing a ten onto your partner's ace is the oldest trick in the game.
- A ten is easy to lose: the jack, queen, king and ace of its suit all beat it. Hold it back until those have gone, or until your partner is winning the trick.
- Remember who drew the trump card. Everyone saw it, so you know one card in that player's hand.
- Count the trumps. Once they are gone, every master card in a side suit is a sure trick.
- When the tens are split two and two, every trick counts, so do not give tricks away cheaply late in the hand.
Words you will hear
| Word | Nepali | Meaning |
|---|---|---|
| Dehla | दहला | The ten, the only card that counts. |
| Pakad | पकड | Catch or grab, as in catching the tens. |
| Kot | कोट | Winning all four tens in a hand. A double kot also takes all thirteen tricks. |
| Hukum | हुकुम | Spades. In Mendikot the word also means trumps: cut hukum is trumps made by the first card played off-suit. |
| Paan | पान | Hearts. |
| Itta | इट्टा | Diamonds. |
| Chidi | चिडी | Clubs. |
| Ekka | एक्का | Ace, the highest card of each suit. |
Where these rules come from
- Only the Tens Count, but Trumps Decide: Formalising and Benchmarking Dahal Jeet, a Nepali Variant of Mendikot (Gautam and Yadav, 2026), Research Square: The default rules, as played in Sarlahi: five, four and four cards, the trump drawn blind from the first player's own five, every trick taken at once, three tens or two and more tricks to win, the kot, and the losing side dealing.
- Dehla Pakad, Pagat: The option of taking tricks only by winning two in a row, with the tricks in between waiting in the middle.
- Mendikot, Pagat: The wider family of tens games, and the option of trumps set by the first card played off-suit (cut hukum).
Dehla Pakad questions
What does Dehla Pakad mean?+
Dehla is the ten and pakad means catch or grab, so the name means catch the tens. Only the tens decide who wins.
Is Dehla Pakad the same as Mendikot?+
They are the same family of games. The names are used for slightly different rules in different places, mostly in how trumps are chosen and when tricks are taken. Both are available here as options.
What is a kot?+
Winning all four tens in one hand. If your team also wins all thirteen tricks, it is a double kot.
Do I have to play a trump if I cannot follow suit?+
No. You may play any card. Throwing a ten to your partner's winning trick is often better than trumping.
What happens if both teams take two tens?+
Then the team with more tricks wins the hand. There are thirteen tricks, so one team always has at least seven.
Can I play Dehla Pakad online with friends?+
Yes. Choose Play with friends and send the link. Each person plays on their own phone, and the computer fills any empty seat. No account or app is needed.
Can I play against the computer?+
Yes, with a computer partner and two computer opponents at easy, normal or hard level. Hard players remember every card and look ahead before they play.
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